BigTruck's Fan Page

BOD Scripting

Textures -> LED

Adding Textures

Drag-and-drop .bmps in Texture Palette window to create new texture

make sure 'name' is the same as in .mmp (case sensitive)

or use pre-defined texname.DAT file to import texture definitions (see next)

Using game textures in LED

goto MENU File/Import Textures...
(you must enter *.* in requester to show all files)

Open texname.DAT, (texname = texname.mmp)

This will give you all the texture definitions to use, look in the...

Texture Palette (Previews)

if .bmps are available -
goto MENU File/Properties... Directory TAB
enter complete path to .bmps to activate texture previews in LED

if .bmps not available -
You will get no preview in LED, but the textures are visible in OpenGL and in Game

also, if pre-defined .DAT used -
I strongly recommend you delete unused texture definitions [del key] to save memory in game (?)