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BOD Scripting

OpenGL

Loading a level into OpenGL (File/Open...)


must be compiled with BC and have a levelname.lvl file


can reload levelname.bw after repeating compile w/ 'actualize .bw'



Texture placement method:


goto right-click menu- Select Surfaces

select face (flashes red)


use keys to manipulate texture (see Keys info in appendix)


settings are updated in Properties in real-time



Lighting in OpenGL vs. DirectX

The lighting in OpenGL mode is dependant on (?) the gamma in OGL,
which is different enough to influence percieved light levels (darker).


Moral: Always check your lighting from within Blade (D3D)



Right-Click Menu options