BIGTRUCK'S PAGE
BIGTRUCK'S STUFF
WALKTHROUGHS
BOD Scripting
BIGTRUCK'S STUFF
WALKTHROUGHS
BOD Scripting
- BLADEX FUNCTIONS
- 3D STUDIO MAX PLUGINS
- ADDING DOORS
- ADDING ENEMIES
- ARCHES
- ASSORTED NOTES ON LED
- ATMOSPHERES
- COMPILING THE LEVEL
- CREATING A BASIC LEVEL
- DEBUG MODE OUTPUT
- DIRECTORY SETUP
- EDITING
- FILE SYNTAX
- GAME CONSOLE COMMANDS
- GAME STARTUP COMMAND LINES OPTIONS
- KEYS
- LIGHTS
- OBJECTS AND ENTITIES
- OPEN GL
- PLAYING THE LEVEL
- SELECTION MODES
- SLOPES
- TEXTURES - SKINS TUTORIAL BY TOM TRIFFIC
- TEXTURE EDITOR - BAB EXE
- TEXTURES SETUP IN LED
- VIEWING THE MAP
BOD Scripting
Lights
(suggested default values in parentheses)
Sector Lighting
Ambient
color (60,60,60)
Gradients
(start color, end color - set start coord and direction in requester next to colors)
Flat Light
color (0,0,0)
External Light (sun)
multiple select all sectors (to create one external light for the whole map)
color (128,128,12)
position:
X = X in coords toolbar
Y = Height in positive units
Z = Y in coords toolbar
Tip: Use matching numbers in sol.py to put the visible sun in the same place as the external light:
Bladex.SetSun( 0/1 = on/off, X, Y, Z from external light properties)
Adding Lights
Intensity (50)
Color (white)
Size (4)
Visible (off)
Placement (in a room 10 units high, about 7)
Shadows (on)