BIGTRUCK'S PAGE
BIGTRUCK'S STUFF
WALKTHROUGHS
BOD Scripting
BIGTRUCK'S STUFF
WALKTHROUGHS
BOD Scripting
- BLADEX FUNCTIONS
- 3D STUDIO MAX PLUGINS
- ADDING DOORS
- ADDING ENEMIES
- ARCHES
- ASSORTED NOTES ON LED
- ATMOSPHERES
- COMPILING THE LEVEL
- CREATING A BASIC LEVEL
- DEBUG MODE OUTPUT
- DIRECTORY SETUP
- EDITING
- FILE SYNTAX
- GAME CONSOLE COMMANDS
- GAME STARTUP COMMAND LINES OPTIONS
- KEYS
- LIGHTS
- OBJECTS AND ENTITIES
- OPEN GL
- PLAYING THE LEVEL
- SELECTION MODES
- SLOPES
- TEXTURES - SKINS TUTORIAL BY TOM TRIFFIC
- TEXTURE EDITOR - BAB EXE
- TEXTURES SETUP IN LED
- VIEWING THE MAP
BOD Scripting
Editing
Vertices
goto MENU Tools/New Vertex
use vertices to create sectors
use matching vertices on shared edges
Sectors
goto MENU View/Properties [v key]
set Floor height (-1 = 1 meter UP)
set Floor texture
set Ceiling height
set Ceiling texture
make convex polygons - use 3 or 4 sides if possible -
all points must be able to reach any other point in the sector in a straight line without leaving the sector.
if in doubt, a good way to check / fix non-convex sectors is to:
Select the sector, right-click menu- Divide in convex. if nothing happens the sector is fine, and if it is non-convex then LED will cut the sector to make it convex (you will see a new edge appear through the middle of the sector)
Edges/Walls
goto MENU View/Properties...
Set Texture
X = position offset of texture in pixels;
Y = position offset of texture in pixels;
Zoom = the scale of the texture (10 is a good start);
Angle = the rotation angle of the texture; many game textures need to be rotated +90
there is a drop-down to select texture name in it, w/ preview;
Edit Texture Placement in OpenGL preview
see OPENGL below