BIGTRUCK'S PAGE
BIGTRUCK'S STUFF
WALKTHROUGHS
BOD Scripting
BIGTRUCK'S STUFF
WALKTHROUGHS
BOD Scripting
- BLADEX FUNCTIONS
- 3D STUDIO MAX PLUGINS
- ADDING DOORS
- ADDING ENEMIES
- ARCHES
- ASSORTED NOTES ON LED
- ATMOSPHERES
- COMPILING THE LEVEL
- CREATING A BASIC LEVEL
- DEBUG MODE OUTPUT
- DIRECTORY SETUP
- EDITING
- FILE SYNTAX
- GAME CONSOLE COMMANDS
- GAME STARTUP COMMAND LINES OPTIONS
- KEYS
- LIGHTS
- OBJECTS AND ENTITIES
- OPEN GL
- PLAYING THE LEVEL
- SELECTION MODES
- SLOPES
- TEXTURES - SKINS TUTORIAL BY TOM TRIFFIC
- TEXTURE EDITOR - BAB EXE
- TEXTURES SETUP IN LED
- VIEWING THE MAP
BOD Scripting
Arches
To create an arch, you must use an elliptic ceiling.
Create a sector (space) to act as the doorway between 2 rooms.
NOTE: The shared walls must contain the same vertices, ie add a vertex in the wall of the room for each corner of the door. This rule applies throughout LED for best results.
make it 4 units wide X the wall thickness (distance between the rooms) for example 1 unit
goto the ceiling tab of properties and select 'elliptic' for ceiling type
click on the small button next to the word 'elliptic' to bring up a requester
the requester has settings for X = * , Y = *
in this case, X = the width of the area in the corner that you want to make curved, and Y = height of the area.