BigTruck's Fan Page

BOD Scripting

File sintax

File Description
levelname.mp LED map file (the one you load, edit, and save in LED)
levelname.bw the compiled version of the map, output from BC.exe
levelname.mbw Max2.5 compatible version of the map (using plugin), to export .mbw from game enter- Bladex.ExportWorld("mapa.mbw") -from the console.
levelname.lvl this loads Bitmaps (texname.mmp), World (levelname.bw), and Dome (texname_d.mmp)
objs.py this defines objects, weapons, torches, etc. and their position and scale, also options
sol.py this script defines the placement of the sun in the level (x,y,z,?)
agua.py this defines water (make note about coordinates)
texname.mmp this is the compiled texture file, for example \BoD\Maps\Barb_M1\barb.mmp
texname.py this is a script that loads .bmps into the Texture Editor (BaB.exe) when compiling a .mmp
texname.DAT this script loads texture definitions in LED, goto MENU File/Import Textures.. (see below)
levelname.glad configuration script for Gladiator. loaded automatically. Contains map name, Player position, spawn points for monsters and bonus weapons, more
cfg.py standard configuration file, needed to run standalone, not needed with Gladiator
pj.py defines Players (?)
shoot.bmp screenshot or logo for your level, shown in Arena menu of Gladiator, in strange color mode (?)