BIGTRUCK'S PAGE
BIGTRUCK'S STUFF
WALKTHROUGHS
BOD Scripting
BIGTRUCK'S STUFF
WALKTHROUGHS
BOD Scripting
- BLADEX FUNCTIONS
- 3D STUDIO MAX PLUGINS
- ADDING DOORS
- ADDING ENEMIES
- ARCHES
- ASSORTED NOTES ON LED
- ATMOSPHERES
- COMPILING THE LEVEL
- CREATING A BASIC LEVEL
- DEBUG MODE OUTPUT
- DIRECTORY SETUP
- EDITING
- FILE SYNTAX
- GAME CONSOLE COMMANDS
- GAME STARTUP COMMAND LINES OPTIONS
- KEYS
- LIGHTS
- OBJECTS AND ENTITIES
- OPEN GL
- PLAYING THE LEVEL
- SELECTION MODES
- SLOPES
- TEXTURES - SKINS TUTORIAL BY TOM TRIFFIC
- TEXTURE EDITOR - BAB EXE
- TEXTURES SETUP IN LED
- VIEWING THE MAP
BOD Scripting
File sintax
File | Description |
---|---|
levelname.mp | LED map file (the one you load, edit, and save in LED) |
levelname.bw | the compiled version of the map, output from BC.exe |
levelname.mbw | Max2.5 compatible version of the map (using plugin), to export .mbw from game enter- Bladex.ExportWorld("mapa.mbw") -from the console. |
levelname.lvl | this loads Bitmaps (texname.mmp), World (levelname.bw), and Dome (texname_d.mmp) |
objs.py | this defines objects, weapons, torches, etc. and their position and scale, also options |
sol.py | this script defines the placement of the sun in the level (x,y,z,?) |
agua.py | this defines water (make note about coordinates) |
texname.mmp | this is the compiled texture file, for example \BoD\Maps\Barb_M1\barb.mmp |
texname.py | this is a script that loads .bmps into the Texture Editor (BaB.exe) when compiling a .mmp |
texname.DAT | this script loads texture definitions in LED, goto MENU File/Import Textures.. (see below) |
levelname.glad | configuration script for Gladiator. loaded automatically. Contains map name, Player position, spawn points for monsters and bonus weapons, more |
cfg.py | standard configuration file, needed to run standalone, not needed with Gladiator |
pj.py | defines Players (?) |
shoot.bmp | screenshot or logo for your level, shown in Arena menu of Gladiator, in strange color mode (?) |