- DAXON'S PAGE
- PERSO'S PAGE
- SGI'S PAGE
- SLADER'S PAGE
- VASJA'S PAGE
- TPTPT'S PAGE
- 01 - Get the good size
- 02 - Prepare the structure
- 03 - Textures
- 04 - Build the Skeleton
- 05 - Create new members
- 06 - Used Chiliskiner for rebuild skeleton
- 07 - Link skeleton
- 08 - Orientation of menbers
- 09 - Create Anchor
- 10 - Orientation of Anchor
- 11 - Link Anchor
- 12 - Finalise the character
- 13 - Add Edge for natural weapon
- PROSPERO'S PAGE
- 01 - Starting
- 02 - Stopping 'Ice Skating'
- 03 - A bit of boring theory
- 04 - Adding objects
- 05 - Weapons
- 06 - Enemies
- 07 - Controling enemies
- 08 - Trigger Sectors
- 09 - Cutscenes and camera stuff
- 10 - Sounds
- 11 - Doors
- 12 - De-bugging
- 13 - Sun, Water, Footsteps
- 14 - Gates
- 15 - Death of Enemies
- 16 - Classes
- 17 - Traps
- 18 - Torches
- 19 - New Races
- 20 - A Painless Way to Install New Objects
- 01 - BOD and 3DSMAX 2.5
- 02 - BOD and 3DSMAX 2.5
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NEW CHARACTER TUTORIAL
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BOD PYTHON SCRIPTING
SGI's page
Hi friends !
I present for you my created programs, which, I hope, will facilitate your work.
And so…
The program
SGIMMPWorkStation 2.1
gives the following opportunities:
1. Packing the images of formats "*.BMP", "*.JPEG", "*.PNG", "*.TIFF", "*.GIF", "*.EMF", "*.WMF", "*.ICO" in archives "*.MMP" of the images in transcoding modes:
8 bit per pixel (palette)
24 bit per pixel (True Color)
32 bit per pixel (True Color Alpha).
2. Extraction from archives "*.MMP" of the images in files "*.BMP".
3. Direct stream copy or direct stream move of the images from one "*.MMP" - file in another "*.MMP" - file in overwrite modes of the existing same images or ignoring of copying in case of presence of the same image.
4. Renaming the image contained in "*.MMP" - a file.
5. Removal of the images from "*.MMP" - file.
6. Creation empty "*.MMP" - file with the necessary name.
The initial files of the program are available in archive
Sgimmpworkstation_source.zip