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NEW CHARACTER TUTORIAL

12 - Finalise the character

Group Skeleton

Select all object and anchor and group them

Rename the group as Blade_Skeleton

Add Skin group

Merge the file called Hobgobelin Skin

Select all the object to merge

Select Use the Scene Material

Add

Select all the objects without Blade_Skeleton and group them as Blade_Skin

Mutilations group

Select Blade_Skin and make a copy called Blade_Mutilations

Finalise your character

Select Blade_Skeleton , Blade_Skin , Blade_Mutilations and group them as Blade_Object_Shade_N

Make a save file as HobgobelinShade_NTest1

Test your new Character

Export your model to blade

Select type file Bod format and the directory C:\Codemasters\Severance\3DChars\

Open now the game and load the map NewStaffTP

Now yournew model should be like the player, now test all the functions and check it the weapon, shield, in usable or in back position are good , if not open the max file select Blade_Object_Shade_N and in group panel chose Open and select Blade_Skeleton and open it and move or orient the anchor you need.

Check the structure

More Adjusting

add some zone of blood / mutilation