- DAXON'S PAGE
- PERSO'S PAGE
- SGI'S PAGE
- SLADER'S PAGE
- VASJA'S PAGE
- TPTPT'S PAGE
- 01 - Get the good size
- 02 - Prepare the structure
- 03 - Textures
- 04 - Build the Skeleton
- 05 - Create new members
- 06 - Used Chiliskiner for rebuild skeleton
- 07 - Link skeleton
- 08 - Orientation of menbers
- 09 - Create Anchor
- 10 - Orientation of Anchor
- 11 - Link Anchor
- 12 - Finalise the character
- 13 - Add Edge for natural weapon
- PROSPERO'S PAGE
- 01 - Starting
- 02 - Stopping 'Ice Skating'
- 03 - A bit of boring theory
- 04 - Adding objects
- 05 - Weapons
- 06 - Enemies
- 07 - Controling enemies
- 08 - Trigger Sectors
- 09 - Cutscenes and camera stuff
- 10 - Sounds
- 11 - Doors
- 12 - De-bugging
- 13 - Sun, Water, Footsteps
- 14 - Gates
- 15 - Death of Enemies
- 16 - Classes
- 17 - Traps
- 18 - Torches
- 19 - New Races
- 20 - A Painless Way to Install New Objects
- 01 - BOD and 3DSMAX 2.5
- 02 - BOD and 3DSMAX 2.5
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NEW CHARACTER TUTORIAL
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BOD PYTHON SCRIPTING
NEW CHARACTER TUTORIAL
12 - Finalise the character
Group Skeleton
Select all object and anchor and group them
Rename the group as Blade_Skeleton
Add Skin group
Merge the file called Hobgobelin Skin
Select all the object to merge
Select Use the Scene Material
Add
Select all the objects without Blade_Skeleton and group them as Blade_Skin
Mutilations group
Select Blade_Skin and make a copy called Blade_Mutilations
Finalise your character
Select Blade_Skeleton , Blade_Skin , Blade_Mutilations and group them as Blade_Object_Shade_N
Make a save file as HobgobelinShade_NTest1
Test your new Character
Export your model to blade
Select type file Bod format and the directory C:\Codemasters\Severance\3DChars\
Open now the game and load the map NewStaffTP
Now yournew model should be like the player, now test all the functions and check it the weapon, shield, in usable or in back position are good , if not open the max file select Blade_Object_Shade_N and in group panel chose Open and select Blade_Skeleton and open it and move or orient the anchor you need.
Check the structure
More Adjusting
add some zone of blood / mutilation