- DAXON'S PAGE
- PERSO'S PAGE
- SGI'S PAGE
- SLADER'S PAGE
- VASJA'S PAGE
- TPTPT'S PAGE
- 01 - Get the good size
- 02 - Prepare the structure
- 03 - Textures
- 04 - Build the Skeleton
- 05 - Create new members
- 06 - Used Chiliskiner for rebuild skeleton
- 07 - Link skeleton
- 08 - Orientation of menbers
- 09 - Create Anchor
- 10 - Orientation of Anchor
- 11 - Link Anchor
- 12 - Finalise the character
- 13 - Add Edge for natural weapon
- PROSPERO'S PAGE
- 01 - Starting
- 02 - Stopping 'Ice Skating'
- 03 - A bit of boring theory
- 04 - Adding objects
- 05 - Weapons
- 06 - Enemies
- 07 - Controling enemies
- 08 - Trigger Sectors
- 09 - Cutscenes and camera stuff
- 10 - Sounds
- 11 - Doors
- 12 - De-bugging
- 13 - Sun, Water, Footsteps
- 14 - Gates
- 15 - Death of Enemies
- 16 - Classes
- 17 - Traps
- 18 - Torches
- 19 - New Races
- 20 - A Painless Way to Install New Objects
- 01 - BOD and 3DSMAX 2.5
- 02 - BOD and 3DSMAX 2.5
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NEW CHARACTER TUTORIAL
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BOD PYTHON SCRIPTING
NEW CHARACTER TUTORIAL
05 - Create new members
Select the object called Center
Click on modify tool
Click on Attach
Select the object called belt_g and clik on pick
Select Do not modify mat IDs or Material !
Click again on attach to quit the function !
Select the R_Arm and attach rsho_g
Select the L_Arm and attach lsho_g
Select the Head and attach neck_g
Now you should have only this object called like this in the selection window
Make a save file
Create new parts
Make a save file As HobgolinSkl
Select the R_Hand and Clone it
Choose Copy not instance or reference !
Rename the copy as R_Ass
Modify panel click on Sub_Object
Stay in vertex mode and used the cursor to select the down vertex and supress them
Unselect the Sub_Object tool and make like the next picture
Make a save file