- DAXON'S PAGE
- PERSO'S PAGE
- SGI'S PAGE
- SLADER'S PAGE
- VASJA'S PAGE
- TPTPT'S PAGE
- 01 - Get the good size
- 02 - Prepare the structure
- 03 - Textures
- 04 - Build the Skeleton
- 05 - Create new members
- 06 - Used Chiliskiner for rebuild skeleton
- 07 - Link skeleton
- 08 - Orientation of menbers
- 09 - Create Anchor
- 10 - Orientation of Anchor
- 11 - Link Anchor
- 12 - Finalise the character
- 13 - Add Edge for natural weapon
- PROSPERO'S PAGE
- 01 - Starting
- 02 - Stopping 'Ice Skating'
- 03 - A bit of boring theory
- 04 - Adding objects
- 05 - Weapons
- 06 - Enemies
- 07 - Controling enemies
- 08 - Trigger Sectors
- 09 - Cutscenes and camera stuff
- 10 - Sounds
- 11 - Doors
- 12 - De-bugging
- 13 - Sun, Water, Footsteps
- 14 - Gates
- 15 - Death of Enemies
- 16 - Classes
- 17 - Traps
- 18 - Torches
- 19 - New Races
- 20 - A Painless Way to Install New Objects
- 01 - BOD and 3DSMAX 2.5
- 02 - BOD and 3DSMAX 2.5
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NEW CHARACTER TUTORIAL
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BOD PYTHON SCRIPTING
BOD Python Scripting
05 - Weapons
Most weapons will work properly with the basic creation code. Some need extra data. These are the 'special' weapons that have a particle system linked and have special damage (Fire,Ice,Poison,Light) that is only activated by the special combos.
What you need is:
ItemTypes.ItemDefaultFuncs(o)*import ItemTypes at top of file
As well as special weapons, all shields need this code as well as Bows and Quivers. The Ianna sword also.
Though they are not weapons, the Ghost Medallion ("Amuletofantasma"), the Crown ("Corona") and Bracelet ("Brazalete") also need this code.
Enemies next.....